Posted by steve on Dec 15, 2011 in 3DS Max
, 3DS Max Modelling
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Here’s a tutorial for 3DS Max that works in Blender. The changes we needed to make while following the tutorial were: To create the bend in the single tile, I created an empty, and applied the “Simple Deform” modifier using the empty as the “Origin”. This let me get around the “Z-axis” default of the modifier. I also enabled the “Relative” checkbox to make it work properly. In the tutorial, they “Bent” in 90°, and in Blender’s “Simple Deform” I found a Factor of -1.5 gave me the proper result. For the arrays, I first did an X offset of .825, then applied another Array modifier with a Y offset of .9 and a Z offset of .5 The original tutorial can be found here...