The changes we needed to make while following the tutorial were:
- I added the bezier curve, dragged it to match the supplied image then used the Mesh to Curve (Alt-C) function
- Blender uses the spin tool in the Transform flyout (be in edit mode and select all vertices) to sweep it through 360 degrees, remember to remove any duplicate vertices
- I then added the subdivision modifier with 2 iterations (as per the original tutorial) and applied it
- Texturing is done quite differently that 3DS Max so I’ve included the YouTube link I followed to apply the texture
- I chose to use the Cycles Render for the first time
The original tutorial can be found here and for the Blender Texturing here.
Leave a Reply
You must be logged in to post a comment.