Posted by steve on Sep 25, 2015

Bowling Pin

The changes we needed to make while following the tutorial were:

  • I added the bezier curve, dragged it to match the supplied image then used the Mesh to Curve (Alt-C) function
  • Blender uses the spin tool in the Transform flyout (be in edit mode and select all vertices) to sweep it through 360 degrees, remember to remove any duplicate vertices
  • I then added the subdivision modifier with 2 iterations (as per the original tutorial) and applied it
  • Texturing is done quite differently that 3DS Max so I’ve included the YouTube link I followed to apply the texture
  • I chose to use the Cycles Render for the first time


The original tutorial can be found here and for the Blender Texturing here.


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