Posted by steve on Oct 14, 2011 in
3DS Max,
3DS Max Modelling |
1 comment
Here’s a quick simple tutorial for 3DS Max that works flawlessly in Blender. The changes we needed to make while following the tutorial were: Creating a primitive cylinder, you cannot dictate the initial segments, so some loop cuts were needed to get the starting geometry. Target welding vertices can be cumbersome at times, but Alt-M L after selecting the two vertices does the trick. Inset & bevel are replaced with extrude & scale, combined with Ctrl-R and multiple cuts for dividing the top into the various “texture” rings. Blender uses “Spin” instead of lathe when creating the bumper. This was a modelling tutorial, so the material was made roughly the same, without spending too much time trying to duplicate the original finished image. The original tutorial can be found...