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Bowling Pin

Bowling Pin The changes we needed to make while following the tutorial were: I added the bezier curve, dragged it to match the supplied image then used the Mesh to Curve (Alt-C) function Blender uses the spin tool in the Transform flyout (be in edit mode and select all vertices) to sweep it through 360 degrees, remember to remove any duplicate vertices I then added the subdivision modifier with 2 iterations (as per the original tutorial) and applied it Texturing is done quite differently that 3DS Max so I’ve included the YouTube link I followed to apply the texture I chose to use the Cycles Render for the first time The original tutorial can be found here and for the Blender Texturing here....
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