Currently Browsing: Lightwave 3D Modelling

Jabulani

Jabulani Here’s a tutorial for Lightwave 3D that works pretty well in Blender. The changes we needed to make while following the tutorial were: Creating the first “Platonic” was done with a 3 sided cone primitive. Pages 2&3 needed to be done by a combination of merging vertices, collapsing faces, and Ctrl-J to rebuild some triangles into quads. To create the seams, each sub-section was extruded in place, and scaled out from the center of the ball individually.   The original tutorial can be found here...
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CFL Bulb

CFL Bulb Here’s a modelling tutorial for Lightwave 3D that works well in Blender. The changes we needed to make while following the tutorial were: Blender uses edge creases (Shift-E)  instead of sharpness values. Replaced the “Bandsaw” function with simple extrude. Cylinders cannot be created with a set number of vertical cuts, but must be created with the dimensions, then Ctrl-R to sub-divide it as needed. Replacing their lathe tool with a combination of spinning and the screw modifier in Blender, can result in the same tube as the original tutorial.     The original tutorial can be found here...
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