Posted by steve on Mar 26, 2012

Classic Ashtray

Here’s another 3DS Max tutorial that we’ve done in Blender.

The changes we needed to make while following the tutorial were:

  • In blender, there is no need to convert the starting cylinder to an editable poly
  • To inset the top polygon, use the ‘e’ to extrude in place then scale .85, then ‘e’xtrude down the 6.5 units
  • For the two chamfer operations, we used the bevel modifier with the Weight Limit Method, set the “Width” parameter as per the original tutorial, and set the “Mean Crease” and “Mean Bevel Weight” to “1.000”.  You need to remember to exit edit mode before applying the modifier

The original tutorial can be found here


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