Posted by steve on Oct 20, 2011


Here’s a tutorial for Lightwave 3D that works pretty well in Blender.

The changes we needed to make while following the tutorial were:

  • Creating the first “Platonic” was done with a 3 sided cone primitive.
  • Pages 2&3 needed to be done by a combination of merging vertices, collapsing faces, and Ctrl-J to rebuild some triangles into quads.
  • To create the seams, each sub-section was extruded in place, and scaled out from the center of the ball individually.


The original tutorial can be found here


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