Here’s a tutorial for Lightwave 3D that works pretty well in Blender.
The changes we needed to make while following the tutorial were:
- Creating the first “Platonic” was done with a 3 sided cone primitive.
- Pages 2&3 needed to be done by a combination of merging vertices, collapsing faces, and Ctrl-J to rebuild some triangles into quads.
- To create the seams, each sub-section was extruded in place, and scaled out from the center of the ball individually.

The original tutorial can be found here
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