Posted by admin on Oct 23, 2015

Low Poly Mushroom

The changes we needed to make while following the tutorial were:

  • In the original,they simply changed the sphere segments from 24 to 8, in Blender, set Segments to 8 and Rings to 4 to duplicate their settings
  • The ‘tab’ key takes you into edit mode
  • To select the “loop” of faces in Blender, change to face select mode, then Alt-RightClick
  • By default, Blender will not extrude along normals, so Alt-e and choose Region (Vertex Normals)
  • When they “Create HyperNURBS” we add a Subdivision Surface modifier
  • I then added the subdivision modifier with 2 iterations
The original tutorial can be found here.


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