Here’s a tutorial for 3DS Max that works in Blender.
The changes we needed to make while following the tutorial were:
- To create the bend in the single tile, I created an empty, and applied the “Simple Deform” modifier using the empty as the “Origin”. This let me get around the “Z-axis” default of the modifier.
- I also enabled the “Relative” checkbox to make it work properly.
- In the tutorial, they “Bent” in 90°, and in Blender’s “Simple Deform” I found a Factor of -1.5 gave me the proper result.
- For the arrays, I first did an X offset of .825, then applied another Array modifier with a Y offset of .9 and a Z offset of .5

The original tutorial can be found here
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