Here’s a quick simple tutorial for 3DS Max that works flawlessly in Blender.
The changes we needed to make while following the tutorial were:
- Creating a primitive cylinder, you cannot dictate the initial segments, so some loop cuts were needed to get the starting geometry.
- Target welding vertices can be cumbersome at times, but Alt-M L after selecting the two vertices does the trick.
- Inset & bevel are replaced with extrude & scale, combined with Ctrl-R and multiple cuts for dividing the top into the various “texture” rings.
- Blender uses “Spin” instead of lathe when creating the bumper.
- This was a modelling tutorial, so the material was made roughly the same, without spending too much time trying to duplicate the original finished image.
The original tutorial can be found here
Great first posting 🙂