Posted by admin on Oct 23, 2015 in
Cinema 4D,
Cinema 4D Modelling |
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The changes we needed to make while following the tutorial were: In the original,they simply changed the sphere segments from 24 to 8, in Blender, set Segments to 8 and Rings to 4 to duplicate their settings The ‘tab’ key takes you into edit mode To select the “loop” of faces in Blender, change to face select mode, then Alt-RightClick By default, Blender will not extrude along normals, so Alt-e and choose Region (Vertex Normals) When they “Create HyperNURBS” we add a Subdivision Surface modifier I then added the subdivision modifier with 2 iterations The original tutorial can be found here....