Meat Grinder

Meat Grinder Here’s a tutorial for Maya that works in Blender. The changes we needed to make while following the tutorial were: in step 9 we needed to extrude each face separately step 21 isn’t necessary ignore step 38   The original tutorial can be found here...
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Twin Exhaust

Twin Exhaust Here’s a quick simple tutorial for 3DS Max that works in Blender. The changes we needed to make while following the tutorial were: Instead of creating a tube in fig 4, simply selected the two edges and used the “f” key to fill in the face In fig 10, the transform-shear simplifies what the original author was doing In figs 13 & 14 selecting the relative faces and “f”illing them with a face like above Blender doesn’t (natively) allow one to bevel an edge, so Ctrl-R combined with sliding and scaling the resulting edge loop accomplishes the same thing The original tutorial can be found here...
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Jabulani

Jabulani Here’s a tutorial for Lightwave 3D that works pretty well in Blender. The changes we needed to make while following the tutorial were: Creating the first “Platonic” was done with a 3 sided cone primitive. Pages 2&3 needed to be done by a combination of merging vertices, collapsing faces, and Ctrl-J to rebuild some triangles into quads. To create the seams, each sub-section was extruded in place, and scaled out from the center of the ball individually.   The original tutorial can be found here...
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CFL Bulb

CFL Bulb Here’s a modelling tutorial for Lightwave 3D that works well in Blender. The changes we needed to make while following the tutorial were: Blender uses edge creases (Shift-E)  instead of sharpness values. Replaced the “Bandsaw” function with simple extrude. Cylinders cannot be created with a set number of vertical cuts, but must be created with the dimensions, then Ctrl-R to sub-divide it as needed. Replacing their lathe tool with a combination of spinning and the screw modifier in Blender, can result in the same tube as the original tutorial.     The original tutorial can be found here...
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Step Stool

Step Stool Here’s a quick simple tutorial for 3DS Max that works flawlessly in Blender. The changes we needed to make while following the tutorial were: Creating a primitive cylinder, you cannot dictate the initial segments, so some loop cuts were needed to get the starting geometry. Target welding vertices can be cumbersome at times, but Alt-M L after selecting the two vertices does the trick. Inset & bevel are replaced with extrude & scale, combined with Ctrl-R and multiple cuts for dividing the top into the various “texture” rings. Blender uses “Spin” instead of lathe when creating the bumper. This was a modelling tutorial, so the material was made roughly the same, without spending too much time trying to duplicate the original finished image. The original tutorial can be found...
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