Here’s a tip for Maya that is much easier in Blender.
The changes we needed to make while following the tutorial were:
- Instead of having to manually snap/align/drag the vertices, simply extrude the four top faces “in place” then…
- using “individual origins” for the pivot point, scale the new faces in evenly.
- To fix the errant two vertices, you could edge slide them by hand, but a more accurate method is to snap the cursor to the vertex you want to align them to, then…
- simply scale along the needed axis to evenly align these vertices to the “3d cursor” pivot point.

The original tutorial can be found here
To do the last scale command, (s)cale (y) (0) were the keys I used.
For speed, (and a 100% alignment) scelet all your verts, hold down W and left click and hold, turn off Keep Spacing. Then click one axis arrow on your move tool, hold down V and middle mouse click/drag over another vert you want to align to.
Hi Bethzabe, I think those are the commands for Maya, as the keys don’t bring up the same thing in Blender for me…