Here’s a quick simple tutorial for 3DS Max that works in Blender.
The changes we needed to make while following the tutorial were:
- Instead of creating a tube in fig 4, simply selected the two edges and used the “f” key to fill in the face
- In fig 10, the transform-shear simplifies what the original author was doing
- In figs 13 & 14 selecting the relative faces and “f”illing them with a face like above
- Blender doesn’t (natively) allow one to bevel an edge, so Ctrl-R combined with sliding and scaling the resulting edge loop accomplishes the same thing
The original tutorial can be found here
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